Building a 2D Game Physics Engine / Libristo.pl
Building a 2D Game Physics Engine

Kod: 15362800

Building a 2D Game Physics Engine

Autor Michael Tanaya, Hua Ming Chen, Jebediah Pavleas, Kelvin Sung

This book guides you in building your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, this book will lead you in understanding the implementation technologies with HTML5 and ... więcej

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Opis

This book guides you in building your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, this book will lead you in understanding the implementation technologies with HTML5 and JavaScript; assembling a simple and yet complete fundamental mathematics support library; defining basic rigid body behaviors; detecting and resolving rigid body collisions; and lastly, simulating collision responses after the collisions.
In this way, by the end of this book, you will have in-depth understanding of the specific concepts and events, implementation details, and the actual source code system of a game engine physics component that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers.
What you'll learn:
ż What is 2D game engine physics and how to utilize these in your game actions and events
ż How to describe the basic behaviors of rigid bodies.
ż How to detect collisions between rigid bodies.
ż How to resolve interpretations after rigid body collisions.
ż How to model and implement rigid body impulse responses.
Who is this book for:
This book is perfect for game enthusiasts, hobbyists, and anyone who is interested in building their own 2D game engine physics simulation systems but is unsure of how to begin.

Szczegóły książki

Kategoria Książki po angielsku Computing & information technology Digital lifestyle Computer games / online games: strategy guides

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