LIBRISTO
LIBROAMANTO
obowiązkowe
Zostań członkiem wspólnoty miłośników książek z całego świata i zyskaj mnóstwo korzyści. Załóż konto bezpłatnie
0
Darmowa dostawa z usługą Inpost oraz Orlen od 299.00 zł
DPD Kurier 12.99 Poczta Polska 18.99 Paczkomat 13.99 InPost 12.99 Punkt DPD 13.99

Darmowa dostawa dla zamówień powyżej 299,00 zł.

Gamer's Brain

How Neuroscience and UX Can Impact Video Game Design

Język AngielskiAngielski
E-book Adobe ePub DRM
E-book Gamer's Brain Celia Hodent
Kod Libristo: 40061579
Wydawnictwo CRC Press, sierpień 2017
Making a successful video game is hard. Even games that are well-received at launch may fail to enga... Cały opis
? points 166 b
291.93
Dostępna Produkt cyfrowy - wysyłamy od razu


Klienci kupili także


Historia básica de la psicología MILAGROSA SAIZ ROCA / Książka Miękka
common.buy 187.97
Útok titánů 24 Hajime Isayama / Książka Miękka
common.buy 31.82
Carne bajo la falda Vanessa Vale / Książka Miękka
common.buy 51.47
LES NUITS DE FEMMES Marquis / Książka Miękka
common.buy 125.41

Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That's why makers of successful video games like Fortnite and Assassin's Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "e;serious"e; games) and meeting business goals -- all while staying true to design vision and artistic intent.At its core, UX is about understanding the gamer's brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. "e;The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"e;Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.Major themes explored in this book: Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "e;neuromyths"e;, perception, memory, attention, motivation, emotion, and learning.Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development.Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research).Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "e;engage-ability"e; (the ability of the game to be fun and engaging), translated into a practical checklist.Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level.This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Aktorka & Poliglotka
EWA KASP dla
Odtworzyć wideo
Ewa Kasp
Libristo ma największy wybór literatury obcojęzycznej. Dlatego tutaj kupuję swoje książki.
Podaruj tę książkę jeszcze dziś
To łatwe
1 Dodaj książkę do koszyka i wybierz „dostarczyć jako prezent” 2 W odpowiedzi wyślemy Ci bon 3 Książka dotrze na adres obdarowanego

Mogłoby Cię także zainteresować


Psychology of Video Games Celia Hodent / Książka Miękka
common.buy 90.35
TOP
Gamer's Brain HODENT / Książka Miękka
common.buy 311.27
TOP
Birthday Girl Penelope Douglas / Książka Miękka
common.buy 55.40
TOP
Meow Sam Austen / Książka Miękka
common.buy 83.70
Unwind Neal Shusterman / Książka Miękka
common.buy 36.76
Statesmen and Mischief Makers SCOTT CRASS / Książka Miękka
common.buy 79.67
CCBA(R) and CBAP(R) Certifications Study Guide Lessing Esta Lessing / E-book Adobe ePub DRM
common.buy 102.84

Logowanie

Zaloguj się do swojego konta. Nie masz jeszcze konta Libristo? Utwórz je teraz!

 
obowiązkowe
obowiązkowe

Nie masz konta? Zyskaj korzyści konta Libristo!

Dzięki kontu Libristo będziesz mieć wszystko pod kontrolą.

Utwórz konto Libristo
Doradca książkowy Libroamiko
Cześć, jestem Libroamiko, w czym mogę pomóc?