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The high levels of violence in video games have often been linked to an apparent decrease in empathy and increase in selfishness in Western society, yet surprisingly little research has been conducted on the role of empathy in the context of media. Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy. The chapters discuss factors such as character played and players' interpretation of the character, as well as the effects of inducing empathy before playing a video game upon emotion, cognition and behaviour. The book reveals new insights that will inform the ongoing debates about the effects of violent media content.
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