LIBRISTO
LIBROAMANTO
obowiązkowe
Zostań członkiem wspólnoty miłośników książek z całego świata i zyskaj mnóstwo korzyści. Załóż konto bezpłatnie
0
Darmowa dostawa z usługą Inpost oraz Orlen od 299.00 zł
DPD Kurier 12.99 Poczta Polska 18.99 Paczkomat 13.99 InPost Kurier 12.99 Punkt DPD 13.99

Darmowa dostawa dla zamówień powyżej 299,00 zł.

Game Development Patterns with Godot 4

Język AngielskiAngielski
Książka Miękka
Książka Game Development Patterns with Godot 4 Henrique Campos
Kod Libristo: 47094126
Wydawnictwo Packt Publishing, styczeń 2025
Streamline game development with proven design patterns and create scalable, reliable architectures... Cały opis
? points 118 b
Gwarancja
najlepszej
ceny
208.65
Dostępna u dostawcy Wysyłamy za 14-21 dni

Nawet do 30 dni na zwrot


Klienci kupili także


TOP
Exam Ref AZ-900 Microsoft Azure Fundamentals Jim Cheshire / Książka Miękka
common.buy 130.71
Spiele programmieren mit Godot Uwe Post / Książka Miękka
common.buy 101.28
Elmar David McKee / Książka Twarda
common.buy 54.39
TOP
Eine wie Alaska John Green / Książka Miękka
common.buy 50.63

Streamline game development with proven design patterns and create scalable, reliable architectures effortlessly

Key Features:

- Save time and avoid pitfalls in game development with proven design patterns

- Leverage the tools in the Godot editor to benefit from native implementations of design patterns such as the observer and singleton

- Learn SOLID principles and refactoring techniques to build scalable, reusable architectures for robust games

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Game development demands more than just creativity; it requires code that's as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you'll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features.

In this hands-on guide, you'll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you'll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you'll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns.

By the end of the book, you'll be able to diagnose and fix pathologies in your code with ease.

What You Will Learn:

- Create reusable and scalable code that follows SOLID principles

- Identify common game development issues and apply industry-standard solutions

- Understand feature requests and how to turn them into concrete solutions leveraging design patterns

- Analyze game development pathologies to figure out underlying issues

- Architect reliable systems that are understandable, intuitive, and scalable

- Structure professional, collaborative game systems that are easy to maintain

Who this book is for:

If you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Prior knowledge of programming concepts (e.g., functions, variables, algorithms) and an understanding of Godot's nodes and resources philosophy are essential to fully benefit from this book. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.

Table of Contents

- Understanding Object-Oriented Design

- Learning the Four Fundamental Pillars

- Creating SOLID Design Solutions

- Favoring Composition Over Inheritance

- Maintaining Global States with the Singleton Pattern

- Decoupling Objects with the Observer Pattern

- Spawning Game Objects with the Factory Pattern

- Changing Object Behavior with the State Pattern

- Designing Actors with the Command Pattern

- Implementing AI with the Strategy Pattern

- Creating a Power-Up System with the Decorator Pattern

- Cross-Fading Transitions with the Service Locator Pattern

- Improving Game Feel with the Event Queue Pattern

Aktorka & Poliglotka
EWA KASP dla
Odtworzyć wideo
Ewa Kasp
Libristo ma największy wybór literatury obcojęzycznej. Dlatego tutaj kupuję swoje książki.

Informacje o książce

Pełna nazwa Game Development Patterns with Godot 4
Język Angielski
Oprawa Książka - Miękka
Data wydania 2025
Liczba stron 304
EAN 9781835880289
ISBN 1835880282
Kod Libristo 47094126
Wydawnictwo Packt Publishing
Waga 526
Wymiary 191 x 235 x 16
Podaruj tę książkę jeszcze dziś
To łatwe
1 Dodaj książkę do koszyka i wybierz „dostarczyć jako prezent” 2 W odpowiedzi wyślemy Ci bon 3 Książka dotrze na adres obdarowanego

Mogłoby Cię także zainteresować


Video Game Design for Dummies Mandeville / Książka Miękka
common.buy 99.14
Tanie
Godot 4 for Beginners Robert Henning / Książka Miękka
common.buy 166.84
TOP
Game Programming Patterns Robert Nystrom / Książka Miękka
common.buy 159.93
Mastering Godot Frahaan Hussain / Książka Miękka
common.buy 107.57
Godot Engine Game Development Projects Chris Bradfield / Książka Miękka
common.buy 196.47
Tanie
Beginning Game Development with Godot Maithili Dhule / Książka Miękka
common.buy 154.15
GDScript for AI-Driven Games Jim P. Snell / Książka Miękka
common.buy 73.87
Frappe: The Ultimate Recipe Book Les Ilagan / Książka Miękka
common.buy 44.24
Daily Grind Andrew J Bowen / Książka Miękka
common.buy 82.70
TOP
Press Reset Jason Schreier / Książka Miękka
common.buy 62.00
Game Anim Cooper / Książka Miękka
common.buy 291.26
Godot 4 GDScript 2.0 Programming Michael McGuire / Książka Miękka
common.buy 154.86
Draw and Paint Better with Krita Wesley Gardner / Książka Miękka
common.buy 326.27
Game Development with Godot 4 Thorn / Książka Miękka
common.buy 322.42
TOP
The Art of Game Design Jesse Schell / Książka Miękka
common.buy 313.18
Guitar Exercises For Dummies Jon Chappell / Książka Miękka
common.buy 99.14
The Chord Wheel Jim Fleser / Książka Karta
common.buy 77.02

Logowanie

Zaloguj się do swojego konta. Nie masz jeszcze konta Libristo? Utwórz je teraz!

 
obowiązkowe
obowiązkowe

Nie masz konta? Zyskaj korzyści konta Libristo!

Dzięki kontu Libristo będziesz mieć wszystko pod kontrolą.

Utwórz konto Libristo