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Stop the Chaos. Focus on Shipping. Your Practical Companion for Game Production.
Most game projects don't fail because of a lack of talent - they fail because they drown in scope creep, messy communication, and a loss of vision. Digital tools like Jira or Notion are great for tracking, but they often fail to help you think and strategize.
The Gamedev Production and Design Workbook is a physical "clarity tool" I designed for developers who are tired of firefighting and want to start shipping.
Built on 20 Years of Gamedev Scars
I am Leszek Lisowski, and I have spent two decades in the trenches of game development. This workbook isn't a theoretical textbook. It's a condensed collection of frameworks that I personally use when things get messy. I created it to be your silent partner for meetings, brainstorming sessions, and long nights of production planning.
The "Left-Right" Productivity System
I developed this workbook with a specific workflow in mind:
•The Left Page: A proven framework, checklist, or template (from Game Pillars to Risk Assessment).
•The Right Page: Your dedicated workspace for notes, sketches, and project-specific decisions. I wanted to eliminate the need for searching through loose scraps of paper or getting distracted by endless browser tabs.
What's Inside the 240 Pages?
I divided the workbook into 7 logical blocks covering the entire lifecycle of a game:
•Foundations: Define your Game Vision, Pillars, and High Concept.
•Planning & Scoping: Master task estimation, feature prioritization, and risk management.
•Production Core: Handle milestones, feedback loops, and daily stand-ups without the fluff.
•Design & Mechanics: Break down core loops and difficulty curves.
•The Business of Games: Market research, target audience profiling, and pitching basics.
•People & Teams: Tools for better 1-on-1s and conflict resolution.
•Personal Workflow: My personal strategies for Deep Work, learning backlogs, and preventing burnout.
Why You Need This on Your Desk:
•For Producers: Keep the scope under control and the team aligned.
•For Designers: Never lose sight of the "Core Fun" of your game.
•For Indie Leads: A structured way to wear ten hats at once without losing your mind.
Stop clicking. Start writing. Build better games.
100 topics of pure gamedev utility designed for heavy note-taking.
Cześć! Jestem Libroamiko, Twój doradca książkowy.
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