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The focus of this book is to introduce a beginner to the basics of computer graphics. The authors' approach is to provide an introduction to the four main concepts: modeling, rendering, animation, and image manipulation and to provide a "learning-by-doing" environment comprising plenty of hands-on exercises and software. The graphics library provided with the book will help to simplify the programming required of readers whilst providing a robust platform for experimentation. Exercises at the end of each chapter illustrate the principles covered.