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Interactive, massive online games have become popular §thus receiving the attention of researchers. §Wireless, mobile gaming represents a particularly §interesting case because of the proliferation of §smart personal devices, the increasing availability §of high speed wireless access points, and the §emergence of vehicular networks and applications. In §this context, this book presents a holistic vision of §network solutions that enable a top quality §interactive online gaming experience regardless §whether the player is wired, wireless, or even riding §a vehicle. The main issues covered by this book are: §i) synchronization mechanisms for Internet server §overlay networks that enables scalability, fairness, §and interactivity; ii) elastic (TCP) and real-time §(games) flows coexistence in a wireless access point;§iii) fast multi-hop broadcast schemes for efficient §game event delivery to players in vehicles.
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