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Previously published as "Programming the NEO GEO AES in C" by Daniel Novak.
The Neo Geo AES is one of the most powerful home consoles of its era - and one of the most exotic to program. No background layer. A sprite-only video system. 64 KB of working RAM and a Motorola 68000 at its heart.
This book shows you how to harness all of it, in C.
Starting from a blank project with ngdevkit - the open-source toolchain for Neo Geo homebrew - you will build a complete, playable shoot'em up from scratch: sprites, parallax scrolling, palettes, input handling, collisions, and a state machine tying it all together. Every concept is introduced when you need it, demonstrated in runnable code, and reinforced with exercises - including wiring up the Z80 sound driver and building a final boss from the pieces you've already learned.
What you will learn:
No prior console experience required. If you know C - pointers, structs, a while loop - you are ready to program the most powerful home console of 1990.
Cześć! Jestem Libroamiko, Twój doradca książkowy.
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