Principles of Computer Graphics / Libristo.pl
Principles of Computer Graphics

Kod: 01249931

Principles of Computer Graphics

Autor Shalini Govil Pai

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG a ... więcej

288.60


Dostępna u dostawcy w małych ilościach
Wysyłamy za 12 - 15 dni

Potrzebujesz więcej egzemplarzy?Jeżeli jesteś zainteresowany zakupem większej ilości egzemplarzy, skontaktuj się z nami, aby sprawdzić ich dostępność.


Dodaj do schowka

Zobacz książki o podobnej tematyce

Podaruj tę książkę jeszcze dziś
  1. Zamów książkę i wybierz "Wyślij jako prezent".
  2. Natychmiast wyślemy Ci bon podarunkowy, który możesz przekazać adresatowi prezentu.
  3. Książka zostanie wysłana do adresata, a Ty o nic nie musisz się martwić.

Dowiedz się więcej

Więcej informacji o Principles of Computer Graphics

Za ten zakup dostaniesz 168 punkty

Opis

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations.§Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API.§The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses.Helps readers to develop their own professional quality computer graphics.§Hands-on examples developed in OpenGL illustrate key concepts.Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in and holistic view of the fundamentals of this exciting discipline.§Providing an integrated balance of underlying theory and real-life practicality, Principles of Computer Graphics is a uniquely comprehensive introduction to the concepts, core principles, and methodologies employed in the graphics endeavor. Concepts are defined and explained in an easy-to-understand manner, and the reader learns progressively from basic algorithmic components to elaborate and stunning visual displays. The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming. §Topics and Features:§-Provides a full introduction to computer graphics concepts, principles, methods, and applications§-Concentrates on core principles, thereby allowing readers to readily utilize any graphics API upon completion§-Reinforces its theme with heavy use of examples, exercises, and figures and images§-Discusses the processes, tricks, and techniques used at professional production houses§-Uses a step-by-step, teach-by-example approach, whereby readers end up creating their own game and movie (much like real graphics production houses)§-Supplies a full treatment of all key elements of graphics study and the results and products derived from it§This all-encompassing and well-organized textbook/reference is ideally suited to both students and professionals interested in developing or honing their skills in computer graphics. Its clarity of approach and wealth of examples and learning aids will also be helpful for vocational training courses or self study, and will empower readers to further study of graphics.§Shalini Govil-Pai has used her imaging and animation expertise to develop virtual reality games and military training simulators. She was technical director on the films, Toy Story and A Bug s Life, and is a co-author of Learning Computer Graphics.

Szczegóły książki

Kategoria Książki po angielsku Computing & information technology Computer science Artificial intelligence

288.60

Ulubione w innej kategorii


250 000
zadowolonych klientów

Od roku 2008 obsłużyliśmy wielu miłośników książek, ale dla nas każdy był tym wyjątkowym.


Paczkomat 12,99 ZŁ 31975 punktów

Copyright! ©2008-24 libristo.pl Wszelkie prawa zastrzeżonePrywatnieCookies


Konto: Logowanie
Wszystkie książki świata w jednym miejscu. I co więcej w super cenach.

Koszyk ( pusty )

Kup za 299 zł i
zyskaj darmową dostawę.

Twoja lokalizacja: