Code: 04374525
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their ... more
629.20 zł
Availability:
50/50We think title might be available. Upon your order we will do our best to get it within 6 weeks.Enter your e-mail address and once book will be available,
we will send you a message. It's that simple.
You get 367 loyalty points
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Book category Books in English Computing & information technology Computer programming / software development Games development & programming
629.20 zł
Since 2008, we have served long line of book lovers, but each of them was always on the first place.
Copyright! ©2008-24 libristo.pl All rights reservedPrivacyPoučení o cookies
You & Books. All covered.
Shopping cart ( Empty )